Building/Units
Town
On the map, the town is a place where there are several buildings to create units, defend the country, and the city center. The country is managed by the city center, when it is taken by an enemy, all of the country is given to him.
City center
The city center is the most common on maps. With only small houses, you get $1000 per turn.
It can be upgraded to Business Center.
Business center
This is an advanced city which brings $2000 per turn.
It allows also to create armies.
It can be upgraded to Megalopolis.
Megalopolis
It is the most important city center possible. You can create armies and tanks, and it brings $5000 per turn.
Barracks
The barracks are available on most towns and is the best way to create infantry.
Char Factory
This building can create vehicles.
Defense tower
To protect your town, this defense tower can shoot your enemies with bullets. Be warned, it is not a very dangerous obstacle and you may prefer upgrade it to Obelisk.
Obelisk
This upgrade of the Defense Tower can fire a powerful laser beam to enemies, including flying ones.
Buildings
Nuclear research center
This building is expensive but really important to get the nuclear technology. Once you bought it, you can create silos and acquire new missiles every 10 days.
Silo
Fire missiles you have obtained with your Nuclear research center.
Radar
Buy it to see all of the map (only ground, not enemy units).
Infantry
Army
This is the basis unit, on most maps each city center is protected by an army (both players and neutral towns). It walks slowly (2 squares per turn).
Enginer
This unit can take an enemy building. It is also possible to use it to repair your own buildings.
Jouano
Bad dressed with a beer belly, he's able to destroy a McPuke installed on your barracks and to fart. It can be created only once.
Vehicles
Tank
A tank is the most common vehicle unit. It walks quickly (3 squares per turn), can destroy barbed wires, but is a little more expansive than an army.
Missile launcher
This deployable vehicle walks really slowly (1 square per turn), but can fire a powerful missile on enemies infantry, vehicle, boats and buildings.
Train
This vehicle can only walks on rails and can carry infantry, vehicles and jews.
Boats
Shipyard
A shipyard can build naval units.
Ship
This boat can carry infantry on the sea.
Planes
Airport
An airport can be used to build planes.
Plane
The carrier plane can be used to transport infantry and vehicles on the map. A plane can only take off and land on airports.
Ground
Mine
Place a mine under the ground. After two days to be active, it will explode when an enemy walks on.
Trees
When your infantry is under trees, it is hidden for your enemies.
Rails
Trains can walk only on rails.
Barbedwires
Infantry can't walk on barbedwires.
Special units
Tourist (Japan)
With his very special camera, this very fast tourist let the ground visible after his transit even if any unit stay on this place.
McPuke Donald (USA)
The MkPuke Donald can take over an enemy's barracks to build a McPuke. Then, any units
created by this barracks will have his movements limit divided by two, and units with only one square initial movement
will be definitely trapped because of their fat and profuse food.
Furthermore, the barrack owner will give money every turn to MkPuke builder to pay all this food.
The only way to destroy a McPuke is to send a Jouano
Eiffel Tower (France)
This high building displays all the map. Contrary to Radar, the Eiffel Tower also sees all enemy units.
Boeing 767 (Al-Quaida)
Build this suicide-plane and throw it on enemies to explode.
Cavern (Noisy)
Build caverns on montains to create an underground network to transport your units.
Once an unit is introduced into a cavern entrance (infantry or vehicle), you can extract it
from any other hole.
Gulag (URSS)
Once you have built a Gulag, when you destroy an enemy unit, prisoners are sent in.
Each turn, prisoners bring you money.
A Gulag has a limited capacity (10,000 prisoners), so you will need to create several camps to
earn more money.