Men Are Ants
Current stable version: 0.4 (P14)
Current developpement version: 1.0 (P15)

Building/Units

Town

city

On the map, the town is a place where there are several buildings to create units, defend the country, and the city center. The country is managed by the city center, when it is taken by an enemy, all of the country is given to him.

city

City center

The city center is the most common on maps. With only small houses, you get $1000 per turn.

It can be upgraded to Business Center.

business

Business center

This is an advanced city which brings $2000 per turn.
It allows also to create armies.

It can be upgraded to Megalopolis.

megalopole

Megalopolis

It is the most important city center possible. You can create armies and tanks, and it brings $5000 per turn.

caserne

Barracks

The barracks are available on most towns and is the best way to create infantry.

charfact

Char Factory

This building can create vehicles.

defensetower

Defense tower

To protect your town, this defense tower can shoot your enemies with bullets. Be warned, it is not a very dangerous obstacle and you may prefer upgrade it to Obelisk.

obelisk

Obelisk

This upgrade of the Defense Tower can fire a powerful laser beam to enemies, including flying ones.


Buildings

nuclearsearch

Nuclear research center

This building is expensive but really important to get the nuclear technology. Once you bought it, you can create silos and acquire new missiles every 10 days.

silo

Silo

Fire missiles you have obtained with your Nuclear research center.

radar

Radar

Buy it to see all of the map (only ground, not enemy units).


Infantry

army

Army

This is the basis unit, on most maps each city center is protected by an army (both players and neutral towns). It walks slowly (2 squares per turn).

enginer

Enginer

This unit can take an enemy building. It is also possible to use it to repair your own buildings.

jouano

Jouano

Bad dressed with a beer belly, he's able to destroy a McPuke installed on your barracks and to fart. It can be created only once.


Vehicles

char

Tank

A tank is the most common vehicle unit. It walks quickly (3 squares per turn), can destroy barbed wires, but is a little more expansive than an army.

missilauncher

Missile launcher

This deployable vehicle walks really slowly (1 square per turn), but can fire a powerful missile on enemies infantry, vehicle, boats and buildings.

train

Train

This vehicle can only walks on rails and can carry infantry, vehicles and jews.


Boats

shipyard

Shipyard

A shipyard can build naval units.

boat

Ship

This boat can carry infantry on the sea.


Planes

airport

Airport

An airport can be used to build planes.

plane

Plane

The carrier plane can be used to transport infantry and vehicles on the map. A plane can only take off and land on airports.


Ground

mine

Mine

Place a mine under the ground. After two days to be active, it will explode when an enemy walks on.

trees

Trees

When your infantry is under trees, it is hidden for your enemies.

rail

Rails

Trains can walk only on rails.

barbedwire

Barbedwires

Infantry can't walk on barbedwires.


Special units

tourist

Tourist (Japan)

With his very special camera, this very fast tourist let the ground visible after his transit even if any unit stay on this place.

mcdo

McPuke Donald (USA)

The MkPuke Donald can take over an enemy's barracks to build a McPuke. Then, any units created by this barracks will have his movements limit divided by two, and units with only one square initial movement will be definitely trapped because of their fat and profuse food.
Furthermore, the barrack owner will give money every turn to MkPuke builder to pay all this food. The only way to destroy a McPuke is to send a Jouano

eiffel

Eiffel Tower (France)

This high building displays all the map. Contrary to Radar, the Eiffel Tower also sees all enemy units.

boeing

Boeing 767 (Al-Quaida)

Build this suicide-plane and throw it on enemies to explode.

cavern

Cavern (Noisy)

Build caverns on montains to create an underground network to transport your units.
Once an unit is introduced into a cavern entrance (infantry or vehicle), you can extract it from any other hole.

gulag

Gulag (URSS)

Once you have built a Gulag, when you destroy an enemy unit, prisoners are sent in. Each turn, prisoners bring you money.
A Gulag has a limited capacity (10,000 prisoners), so you will need to create several camps to earn more money.